Enhancement Simulator
Press Enhance and see what happens. Same rate curves the real game uses — but you spend fake gold instead of real stones.
Enhancement Stone
~90 expected attempts to reach +20
How enhancement works in LordNine: Infinite
Enhancing gear — weapons, armor, capes, gadgets, and accessories — takes an item from +0 toward +20, with visible power (and a progressively fancier frame at +5, +10, and +15) at every step. The catch is that each attempt rolls against a rate table: past the guaranteed range, a click can succeed, do nothing, knock the item down a level, or destroy it outright. Players routinely burn weeks of savings learning that curve the hard way. The simulator exists so you can learn it here instead, against the same probabilities, where failure costs nothing.
How to use the simulator
- Pick an item category. Weapons, armor, capes, and gadgets use enhancement stones; accessories have their own enhancement flow with a Quick Enhance mode that auto-rolls to a target level at 1x–8x speed.
- Choose your enhancement stone — regular, Pure (can Great Success for +2), Corrupted (guaranteed downgrade), or Magic Tablet — since each has its own rate profile.
- Set a starting level and a retry floor: when an item is destroyed, the simulator restarts you from that floor, mimicking re-buying or re-enhancing a base item.
- Press Enhance and watch the outcome — the panel always shows the exact success, great success, retain, reverse, and fail percentages for the next attempt before you click.
What the numbers tell you
The per-level rates are read from the game's own data files rather than estimated, and the run statistics accumulate every attempt: total tries, gold spent, best level reached, and a breakdown of outcomes. After ten or more attempts the simulator compares your actual success rate against the expected one, which is a small but effective lesson in variance — streaks of five failed rolls at a 40% rate are not bad luck, they are Tuesday. It also estimates the expected number of attempts to reach +20 from your current level, so you can price out a push before starting it in game.
Strategy notes
- Budget around the expected attempts figure, not your best simulated run — the real game charges you for the average case, and then some.
- Pure Enhancement Stones add a Great Success (+2) chance, which changes the economics of the mid levels; try the same push with both stone types and compare total gold.
- Decide your stop-loss before you start — the retry floor setting is good practice for the real decision of how far you are willing to fall before walking away.
Frequently Asked Questions
How accurate are the enhancement success rates?
The rate curves come directly from the LordNine: Infinite game data. The simulator uses the same per-step probabilities the game uses for weapons, armor, and accessories across all enhancement stone types and levels 1-20.
What do the different outcomes mean?
Success: your enhancement level goes up by one. Great Success: a double-step level up (+2, from Pure Enhancement Stones). Retain: nothing happens, your level stays the same. Reverse: your level drops by one. Fail: your gear is destroyed and resets to +0.
Can you fail and downgrade enhancements in LordNine: Infinite?
Yes. Accessories can reverse (drop by 1 level) on a failed roll, and weapons and armor can be destroyed at higher enhancement levels. This simulator shows you the real probabilities so you know what you are getting into before committing real materials.
Is the enhancement simulator free to use?
Yes, the LordNine: Infinite enhancement simulator is completely free to use. No account or sign-up is required.
What are Corrupted Enhancement Stones for?
Corrupted and Proving Corrupted stones are guaranteed downgrades — they always lower the item by one level. Players use them deliberately, for example to step gear back down to a level bracket required for a specific piece of content. The simulator switches its button to Downgrade when one is selected.
Is there a safe enhancement range?
Yes. In-game, weapons enhance with guaranteed success from +1 to +7 and armor from +1 to +5 — the risk of retains, reverses, and destruction only starts above those levels. That is why simulated (and real) gold costs ramp up sharply in the later stretch to +20.